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	<title>Comments on: Prototyping</title>
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	<link>http://www.chancebliss.com/2009/11/24/prototyping/</link>
	<description>The strength of a GRIZZLY, the reflexes of a PUMA, and the wisdom of a MAN.</description>
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		<title>By: Sebastian Hussain</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-1668</link>
		<dc:creator>Sebastian Hussain</dc:creator>
		<pubDate>Wed, 06 Oct 2010 06:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-1668</guid>
		<description>sometimes spongebob is stingy and annoying.&quot;,</description>
		<content:encoded><![CDATA[<p>sometimes spongebob is stingy and annoying.&#8221;,</p>
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	<item>
		<title>By: &#160;Melatonin</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-1538</link>
		<dc:creator>&#160;Melatonin</dc:creator>
		<pubDate>Thu, 19 Aug 2010 18:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-1538</guid>
		<description>i don&#039;t understand why some people would say that Spongebob is gay,`;</description>
		<content:encoded><![CDATA[<p>i don&#8217;t understand why some people would say that Spongebob is gay,`;</p>
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		<title>By: admin</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-856</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 30 Nov 2009 16:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-856</guid>
		<description>I usually sketch the page or component on a blank sheet then proceed to HTML. Unfortunately, I haven&#039;t sketched for a long time because I&#039;ve been working on the same three applications for almost four years. My wireframes are exact copies of the production sites which I simply modify when new enhancements or changes are needed.</description>
		<content:encoded><![CDATA[<p>I usually sketch the page or component on a blank sheet then proceed to HTML. Unfortunately, I haven&#8217;t sketched for a long time because I&#8217;ve been working on the same three applications for almost four years. My wireframes are exact copies of the production sites which I simply modify when new enhancements or changes are needed.</p>
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		<title>By: admin</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-822</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-822</guid>
		<description>My approach is to try and build as close as possible how the site will actually function before any developer writes a single line of code. This way there is little move of interpretation which is particularly important when you are handing things off to a third party or off-shore team. Designing with the actual tools (HTML/CSS/Javascript) that will be used in the development of the site, gives me a great deal of insight into not only how the front-end will work, but what will be needed behind the scenes.  Also I don&#039;t have to write out a big functional specifications document that no one will read. When someone asks, &quot;Where are the specifications?&quot; I just point them to the site. 

Here&#039;s a recent &lt;a href=&quot;http://chancebliss.com/files/projectx/programs.html&quot; target=&quot;_new&quot; rel=&quot;nofollow&quot;&gt;wireframe/prototype&lt;/a&gt; I created for a marketing application. It is not &#039;designed&#039; (font, color, graphics, etc.), but is pretty damn close to the finished product.</description>
		<content:encoded><![CDATA[<p>My approach is to try and build as close as possible how the site will actually function before any developer writes a single line of code. This way there is little move of interpretation which is particularly important when you are handing things off to a third party or off-shore team. Designing with the actual tools (HTML/CSS/Javascript) that will be used in the development of the site, gives me a great deal of insight into not only how the front-end will work, but what will be needed behind the scenes.  Also I don&#8217;t have to write out a big functional specifications document that no one will read. When someone asks, &#8220;Where are the specifications?&#8221; I just point them to the site. </p>
<p>Here&#8217;s a recent <a href="http://chancebliss.com/files/projectx/programs.html" target="_new" rel="nofollow">wireframe/prototype</a> I created for a marketing application. It is not &#8216;designed&#8217; (font, color, graphics, etc.), but is pretty damn close to the finished product.</p>
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		<title>By: Julie</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-821</link>
		<dc:creator>Julie</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-821</guid>
		<description>Excel is a great prototyping tool. It&#039;s about 10x faster to change things in Excel and you can have graphics, hyperlinks, etc. For most clients, they don&#039;t notice the difference between wireframes in Excel and more typical tools like HTML, provided they &quot;get&quot; what a wireframe actually is and is for. And, unlike Visio, no corporate client is without Excel.</description>
		<content:encoded><![CDATA[<p>Excel is a great prototyping tool. It&#8217;s about 10x faster to change things in Excel and you can have graphics, hyperlinks, etc. For most clients, they don&#8217;t notice the difference between wireframes in Excel and more typical tools like HTML, provided they &#8220;get&#8221; what a wireframe actually is and is for. And, unlike Visio, no corporate client is without Excel.</p>
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		<title>By: Michael</title>
		<link>http://www.chancebliss.com/2009/11/24/prototyping/comment-page-1/#comment-819</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.chancebliss.com/?p=1246#comment-819</guid>
		<description>I&#039;ve tried many tools, including Protoshare, HTML, InDesign, Omnigraffle, iWeb (yes, the Mac blog app), Balsamiq, etc. And, right now I&#039;m actually giving MockFlow a whirl.

But I agree with the author of the article: nothing beats starting out with paper sketches. I tend to use long sheets of blank paper (preferably already used on one side, so we can save a tree), and tack on post it notes indicating content areas, features, modules, etc. It&#039;s a great way to get sketching quickly, with the ability to move things around on the fly (that&#039;s my only qualm with the typical paper approach: you either have to erase with a pencil which is messy, or scrap the drawing every time you want to make a major change; stickies avoid this problem).

I wrote a bit about it here: http://mmcwatters.com/blog/?p=791

I also did a &#039;lite&#039; review of Protoshare here: http://mmcwatters.com/blog/?p=139</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried many tools, including Protoshare, HTML, InDesign, Omnigraffle, iWeb (yes, the Mac blog app), Balsamiq, etc. And, right now I&#8217;m actually giving MockFlow a whirl.</p>
<p>But I agree with the author of the article: nothing beats starting out with paper sketches. I tend to use long sheets of blank paper (preferably already used on one side, so we can save a tree), and tack on post it notes indicating content areas, features, modules, etc. It&#8217;s a great way to get sketching quickly, with the ability to move things around on the fly (that&#8217;s my only qualm with the typical paper approach: you either have to erase with a pencil which is messy, or scrap the drawing every time you want to make a major change; stickies avoid this problem).</p>
<p>I wrote a bit about it here: <a href="http://mmcwatters.com/blog/?p=791" rel="nofollow">http://mmcwatters.com/blog/?p=791</a></p>
<p>I also did a &#8216;lite&#8217; review of Protoshare here: <a href="http://mmcwatters.com/blog/?p=139" rel="nofollow">http://mmcwatters.com/blog/?p=139</a></p>
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